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 Kane & Lynch: Dead Men

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PostSubject: Kane & Lynch: Dead Men   Sun Jan 13, 2008 3:05 am

Metachronos overall score = 6.5 / 10

From the creators of Timesplitters 2

Positive
# Solid multiplayer mode
# See a variety of different scenery as you play
# Great voice acting

Negative
# Artificial Intelligence is quite lacking
# Weapons don't feel right
# Characters and storyline do everything in their power to drive you away from the game
# No online co-op mode

Io Interactive is best known for its stealth-focused Hitman series, but there's nothing quiet and sneaky about its latest release, Kane & Lynch: Dead Men. This time around, the developer put together a crime-themed shooter that starts out with a couple of simple, heist-like objectives and then rapidly spins out of control until, without much warning, you're gunning down soldiers in the middle of a foreign revolution. While the journey sounds interesting at first, and has a few bright points, it's weighed down by bad storytelling, a real lack of character development, and a host of gameplay-related issues. The end result is a game that squanders much of its potential and just doesn't come together as well as it probably should have.



The soundtrack is probably the best part of the whole game, delivering some tense music when the game calls for it. There's a lot of voice acting in the game. The voices are appropriate for the characters, but the dialogue is hokey and filled with gratuitous cursing. The good ol' F word is certainly appropriate, given the nature of what these guys are doing, but when it's every third word out of every character's mouth, it comes across as a crutch that drags down the rest of the game a bit. Lynch frequently responds to your squad-orders by just shouting "F*** you!" Things like that just make the game feel purposely abrasive, and not in a "gritty" or "cool" sort of way.

The game is available on the Xbox 360 and PlayStation 3 as of this writing, and the differences between the two versions are minimal. Both games have occasional frame rate issues and the control issues with finding cover and hitting targets are noticeable in both. The only real difference is that the PlayStation 3 version doesn't seem to have voice chat support. The multiplayer mode only really clicks when you can talk things out with other players and try to convince them that you're not going to turn traitor--only to turn traitor on them and then laugh about it. Without that, the whole experience feels a little dry. The Xbox 360 version also has the standard set of 1,000 achievement points, a few of which reward you for specific moments in co-op, like having the player controlling Lynch put a few cops out of their misery, rather than leaving them to writhe on the ground. Kane & Lynch: Dead Men is a premise with promise, and if you've been waiting patiently for a game to really dive into the whole "crew-based heist tale" concept, you might be able to look past some of the story flaws. But when you consider the nearly ridiculous number of extremely high-quality shooters available recently, there's not much room for something like Kane & Lynch, even taking into account the somewhat unique nature of its story. That said, the multiplayer is a smart idea that's worth seeing, even if playing it makes you wish that it was used in another, better game.




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PostSubject: Re: Kane & Lynch: Dead Men   Sun Jan 13, 2008 3:40 am

dosn't look that bad

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god of destiny
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PostSubject: Re: Kane & Lynch: Dead Men   Sun Jan 13, 2008 3:42 am

expected something better from the creators of timesplitters

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Most of my reviews are taken from www.gamespot.com I shorten them and find the most important parts as their reviews are over 3 pages long which can be a burden to read and the screenshots are taken from the internet Wink
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PostSubject: Re: Kane & Lynch: Dead Men   Sun Jan 13, 2008 4:28 am

yeah timesplitters is awsome

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