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 S.T.A.L.K.E.R.: Shadow of Chernobyl

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god of destiny
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god of destiny


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Number of posts : 2133
Age : 32
Job/hobbies : sending souls to hell
Favorite word : Go to Hell
Awards : S.T.A.L.K.E.R.: Shadow of Chernobyl 54087981ap1
Currenty playing : Dirge of Cerberus
Registration date : 2007-12-15

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PostSubject: S.T.A.L.K.E.R.: Shadow of Chernobyl   S.T.A.L.K.E.R.: Shadow of Chernobyl Icon_minitimeWed Jan 16, 2008 2:02 pm

Metachronos overall score = 8.7 / 10

Positive
# Atmospheric, immersive, open-ended first-person survival gameplay
# Amazing virtual world is like being at Chernobyl
# Excellent blend of action, horror, and exploration

Negative
# Bugs both minor and major, especially when it comes to Windows Vista
# Story is a bit incoherent

S.T.A.L.K.E.R.: Shadow of Chernobyl has always been an overly ambitious game, which is probably why it has arrived several years later than originally expected. The game's goal is to create a virtual world with an ecology all its own and then place you in the middle of it. That's something that's rarely been attempted, particularly in a first-person game. However, to the credit of THQ and Ukrainian developer GSC Game World, S.T.A.L.K.E.R. is an impressive accomplishment. This first-person survival game is at times amazing and engrossing and on par with such classics as Deus Ex and System Shock. The lighting and particle effects are particularly well done. For instance, battles can occur in raging storms, with flashes of lightning briefly illuminating the battlefield. The game's flashlight system also deserves a heaping of praise. The flashlight in S.T.A.L.K.E.R. cuts through the darkness with a realism that's beautiful to behold. It's your most important friend in the dark, but at the same time, it also betrays you, since enemies can see the light from your beam long before you can actually see them. And the flashlight doesn't suffer from the 30-second-battery-life contrivance found in most shooters. How refreshing.

S.T.A.L.K.E.R.: Shadow of Chernobyl 3f6eeb1ef385a99fe459348e4c7fd4

The audio in S.T.A.L.K.E.R. also does an excellent job of immersing you in this world. When you're outside in the zone, the rustling of the wind in the grass, the cry of animals in the distance, and the ominous tick of your Geiger counter are ever present. When you're inside, there's nothing like the howl of a nearby mutant to raise your hackles. Weapon and mechanical sounds are also spot-on, and the crack of assault rifles in the distance lets you know that trouble's ahead. The voice acting is a bit hard to understand, but since the game is set in the Ukraine, that's to be expected. Even the game's broken English (both spoken and written) is a bit charming in this regard. In spite of its small quirks and bugs, S.T.A.L.K.E.R. is definitely a game that deserves to be played. For first-person shooter fans looking for the next big thing in the genre, it's difficult not to be impressed by the game's unique and evolving world. Meanwhile, fans of role-playing games will appreciate the open-ended nature of the gameplay and being able to explore different paths through the zone. This is a bleak game, but in a good way, as it captures its postapocalyptic setting perfectly. It's also an excellent combination of combat, horror, and exploration.

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Tymon
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Tymon


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Number of posts : 2411
Age : 30
Job/hobbies : Organizer of where people go when they enter hell
Favorite word : WTF!
Awards : None
Currenty playing : Urban terror
Registration date : 2007-12-09

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PostSubject: Re: S.T.A.L.K.E.R.: Shadow of Chernobyl   S.T.A.L.K.E.R.: Shadow of Chernobyl Icon_minitimeThu Jan 17, 2008 8:05 am

looks good Wink
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