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 Sonic Riders: Zero Gravity

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god of destiny
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PostSubject: Sonic Riders: Zero Gravity   Sat Jan 19, 2008 1:25 am

Metachronos overall score = 4.9 / 10

Positive
# Goes fast at times
# Slingshot turns are interesting

Negative
# Super short
# The story is bad even by Sonic standards
# Not particularly worth replaying
# Tilt controls are awful
# Even the ps2 version is this bad

No: In Sonic Riders: Zero Gravity, it still doesn't make sense that Sonic the Hedgehog would need to race upon a hoverboard. That's like Cyclops from the X-Men buying a laser gun, or Iceman a snow cone. And even though there are a couple of speedy thrills, with only a two-hour campaign, overbearing plot, and lame course design, you need this hoverboard racer about as much as Wolverine needs a new set of Ginsu knives.



The graphics are mostly fine, and in a couple of spots, the game manages to convey a real sense of speed. The sounds aren't bad, either. Some of the music is catchy, and it's nice that the characters talk smack every time you pass a rival. Still, the game's overall lack of content makes it one of the last things you'd want to spend 40 bucks on. Even though it manages to capture the occasional burst of Sonic speed, there isn't enough content in Sonic Riders: Zero Gravity to keep you entertained for more than two or three laps.



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Most of my reviews are taken from www.gamespot.com I shorten them and find the most important parts as their reviews are over 3 pages long which can be a burden to read and the screenshots are taken from the internet Wink
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Tymon
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PostSubject: Re: Sonic Riders: Zero Gravity   Sat Jan 19, 2008 1:27 am

god of destiny wrote:

That's like Cyclops from the X-Men buying a laser gun, or Iceman a snow cone.

lol

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