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 Naruto: Clash of Ninja Revolution

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god of destiny
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PostSubject: Naruto: Clash of Ninja Revolution   Mon Jan 21, 2008 1:22 pm

Metachronos overall score = 7.4 / 10

Positive
- Easy to pick up
- Plenty of recognizable Naruto characters
- Loads of control options

Negative
- A little too similiar to the Clash of Ninja on the GBA
- Most control options are kind of clunky
- Gameplay options are lazy

Naruto: Clash of Ninja Revolution is an anime-based fighting game with a backstory that's more interesting than the game itself. The game was released earlier this year in Japan as Naruto Shippūden: Gekitou Ninja Taisen EX, which featured the teenage versions of the Naruto characters, as seen in the Naruto Shippūden anime series currently running in Japan. Since Shippūden hasn't made it to the US yet, publisher D3 chose to gut all of the older characters, along with the main storyline, and replace them with the younger versions that American audiences would be familiar with, and a story to go along with it. It's a move that makes a certain amount of sense, except that the result is a game that, aside from some remote-waggling control options, is nearly identical to the Clash of Ninja games that previously appeared on the GameCube. Those games were already fluffy pieces of fan service that were liberal about recycling content, and Clash of Ninja Revolution ends up all the more inessential for it.



The gameplay modes offered in Naruto: Clash of Ninja Revolution cover the basics, and not much more. There are training, time attack, survival, and versus modes, none of which have any real surprises to offer. There's a mission mode that starts off right around the time the Chunin Exams end in the standard Naruto storyline. The story hits the ground running, though Naruto fans will pick up the plot pretty quick. Not that the game puts much care into the story, which is relayed through quick bits of dialogue and still images between fights. You'll actually spend a good deal of time in the story mode playing as characters other than Naruto, and your objectives are often more specific than just beating your opponent, providing a little bit of variety. Unfortunately, your objectives can be rather ambiguous, leaving you to try to interpret just what you're supposed to be doing. Having to play the same fight repeatedly because you didn't beat your opponent the right way--a way that the game is unclear about--can be extremely frustrating. In its translation from Japan to the US, Naruto: Clash of Ninja Revolution has had all of its potentially unique characteristics sanded down smooth, leaving a game that is more reminiscent of its predecessors than it should be. The Wii controls are sloppy and awkward, the gameplay modes are determinedly pedestrian, and it doesn't look markedly better than its GameCube predecessors. Simply put, the only way to really enjoy Clash of Ninja Revolution is with low expectations.






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Most of my reviews are taken from www.gamespot.com I shorten them and find the most important parts as their reviews are over 3 pages long which can be a burden to read and the screenshots are taken from the internet Wink
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PostSubject: Re: Naruto: Clash of Ninja Revolution   Mon Jan 21, 2008 1:23 pm

no thx...-_-

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PostSubject: Re: Naruto: Clash of Ninja Revolution   Mon Jan 21, 2008 1:28 pm

why do you hate naruto anyway?

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PostSubject: Re: Naruto: Clash of Ninja Revolution   Mon Jan 21, 2008 1:30 pm

-too repetative you can almost predict what's going to happen

-1 fight takes like 3 episodes to conclude...

-naruto never comes up with new moves once he learns how to use the nine tailed fox summon

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PostSubject: Re: Naruto: Clash of Ninja Revolution   Mon Jan 21, 2008 1:38 pm

dragon ball takes more. when fighting majin buu it took more than 3 weeks. even cell saga

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PostSubject: Re: Naruto: Clash of Ninja Revolution   Tue Jan 22, 2008 8:17 am

who says i like dragon ball?? i just like the game

lol Razz

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