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 Supreme Commander

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god of destiny
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PostSubject: Supreme Commander   Fri Feb 08, 2008 11:24 am

Metachronos overall score = 8.6 / 10

This game will be released fot the XBOX on April 2008

Positive
- Incredible, exhilarating scale
- Deep gameplay that provides countless ways to victory
- Intense multiplayer action unfolds like a fast-action chess match with guns

Negative
- Steep hardware requirements; large battles can bring the most powerful systems to their knees

When it comes to real-time strategy games, few developers have followed the philosophy that bigger is better. As such, the scale of RTS games has stayed mostly the same over the past decade. The battlefields never feel that large, and the focus is more on economics and tactics than it is on actual strategy. Well, Supreme Commander isn't that kind of game. Instead, the long-awaited strategy game from Gas Powered Games is everything that was promised. This is a game that's less concerned with the aesthetics of combat than it is with capturing a sense of awesome scale, though it does look amazing when armies clash. It's real-time strategy supersized. Instead of raising one battle group and racing across a small battlefield, you can raise multiple air, land, and sea battle groups and toss them at the enemies, or ferry an army via air transport around their defenses and land them in the rear, or send wave after wave of bombers to cripple their strategic defenses and then unleash nuclear hellfire upon them, or do much, much more.



Supreme Commander's audio seems a bit muted, though that's probably because you're always watching the action from a considerable distance. The units make all the futuristic whirs and machine noises that you'd expect, though the highlight of the game's audio is the martial music that changes tempo whenever something dramatic happens onscreen. Still, despite the hardware headaches, Supreme Commander is one of the most impressive real-time strategy games in recent years. This is a game that dares to be big, and it succeeds because it understands what strategy is about. Strategy is more than overwhelming the other side with sheer numbers. Strategy is about maneuvering, it's about applying the right weapon at the right place at the right time, and it's about rewarding creative thinking, and that's what Supreme Commander does.




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Most of my reviews are taken from www.gamespot.com I shorten them and find the most important parts as their reviews are over 3 pages long which can be a burden to read and the screenshots are taken from the internet Wink
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Tymon
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PostSubject: Re: Supreme Commander   Fri Feb 08, 2008 11:39 am

you need a super ultra mega pc to run this!

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god of destiny
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PostSubject: Re: Supreme Commander   Fri Feb 08, 2008 11:39 am

and a great graphic card too

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Most of my reviews are taken from www.gamespot.com I shorten them and find the most important parts as their reviews are over 3 pages long which can be a burden to read and the screenshots are taken from the internet Wink
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PostSubject: Re: Supreme Commander   Fri Feb 08, 2008 11:40 am

god of destiny wrote:
and a great graphic card too

and a sound card lol

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god of destiny
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PostSubject: Re: Supreme Commander   Fri Feb 08, 2008 11:41 am

man you need to buy a whole new computer for this game

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Most of my reviews are taken from www.gamespot.com I shorten them and find the most important parts as their reviews are over 3 pages long which can be a burden to read and the screenshots are taken from the internet Wink
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PostSubject: Re: Supreme Commander   Fri Feb 08, 2008 11:44 am

god of destiny wrote:
man you need to buy a whole new computer for this game

this is way i hate pc gaming

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