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 Final Fantasy XII: Revenant Wings ( DS )

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god of destiny
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PostSubject: Final Fantasy XII: Revenant Wings ( DS )   Sat Feb 09, 2008 11:37 am

Metachronos overall score = 8.2 / 10

Positive
- Incredible graphics and visuals
- Touch-screen controls make managing your army a snap
- Riveting story with plenty of twists and turns
- Large variation of mission types and side quests

Negative
- Some large-scale battles suffer minor graphical slowdown
- Terrain objects will occasionally obscure enemies

The Final Fantasy franchise had never been one to hold continuity close to heart. Until recently, it used to forsake the idea of direct sequels and instead focus on creating entirely new universes that share similar themes, names, and icons. However, the world of Ivalice has been one visited several times, and with Final Fantasy XII: Revenant Wings, we return once again to follow the adventures of Vaan and his friends in the skies above. Their latest adventure is--in a drastic departure from the norm--an RTS game that manages to successfully blend the potent storytelling and signature style of Final Fantasy with the lightning-quick action of Command & Conquer, and the result is one of the more unique and memorable outings in the series' history.



Graphically speaking, Revenant Wings is one of the most impressive-looking games on the DS, and the prerendered cutscenes that play at times are of the same level of quality that one has come to expect from Square Enix. The assorted locales you will travel to are vivid and lively, and the unit sprites, however small, are highly detailed and expressively animated. For the most part, battlefields are designed to complement the fixed isometric camera, but there are times, however rare, that units or monsters may be concealed behind tall environmental objects, though this is a minor complaint. Likewise, there is some graphical slowdown when massive groups of units gather onscreen and enter combat, but not so much that it becomes even remotely unplayable. Ultimately, Final Fantasy XII: Revenant Wings successfully takes the role-playing game flair and style that the franchise is known for into the RTS realm. With an excellent combination of game design and control-scheme implementation, the fast-paced battle system is easy to keep up with and difficult enough to challenge you for roughly 25 hours, not including all the extra time you could put into completing side quests, forging pacts with espers, and earning all of the trophies. Revenant Wings is easily one of the better games on the Nintendo DS, and whether or not you're a fan of Final Fantasy games or the RTS genre in general, it's a worthy purchase if you're looking for a fun and entertaining experience.






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Most of my reviews are taken from www.gamespot.com I shorten them and find the most important parts as their reviews are over 3 pages long which can be a burden to read and the screenshots are taken from the internet Wink
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PostSubject: Re: Final Fantasy XII: Revenant Wings ( DS )   Mon Feb 11, 2008 7:41 am

this game has got great visuals for a ds game, don't you think?

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PostSubject: Re: Final Fantasy XII: Revenant Wings ( DS )   Mon Feb 11, 2008 10:24 am

god of destiny wrote:
this game has got great visuals for a ds game, don't you think?

stop posting everything in yellow lol Razz

not really their are better

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PostSubject: Re: Final Fantasy XII: Revenant Wings ( DS )   Mon Feb 11, 2008 1:06 pm

it's a ds game, i was talking about the cutscenes

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PostSubject: Re: Final Fantasy XII: Revenant Wings ( DS )   Mon Feb 11, 2008 1:08 pm

ohhhhhhhhhhhh

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