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 Sins of a Solar Empire

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god of destiny
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PostSubject: Sins of a Solar Empire   Thu Feb 14, 2008 4:59 am

Metachronos overall score = 8.8 / 10

Positive
- Dangerously addictive and enjoyable space strategy
- Real-time gameplay feels original and fresh
- Epic feel with titanic battles
- Excellent single- and multiplayer gameplay

Negative
- Games can take a very long time to resolve
- You won't get a lot of sleep

There's a blissful nirvana strategy gamers yearn for, even though experiencing it usually involves a considerable loss of sleep along with a steep drop in productivity for days on end. Sins of a Solar Empire is one of those rare games that can deliver an incredibly addictive experience that devours a healthy chunk of your life, and you won't mind a bit. Not bad for a debut game from a relatively small developer. Ironclad and publisher Stardock should be proud, because they've delivered one of the most original, compelling strategy games in recent years. Let's get this clear: Sins isn't anything like a typical turn-based space strategy game such as Galactic Civilizations or the granddaddy of the genre, Master of Orion. Instead, this is a real-time game--but don't let that make you think that it's Command & Conquer in space. Though it's in real time, Sins unfolds at such a leisurely pace and can happen on such a gigantic scale that you'll easily manage five or six gigantic fleets at a time as you battle across multiple star systems that contain dozens of worlds.



Good strategy games force you to constantly make decisions about where to allocate your resources, and Sins does an exceptional job of this, mainly because you'll usually find yourself having to juggle where to invest your precious resources. There are three resources in the game: money, metal, and crystal. Money is generated by having large planetary populations or by building trade stations. Metal and crystal can only be harvested on small asteroids. Building warships or structures, making planetary improvements, and conducting research consumes large amounts of these resources, and usually you'll have a shortage of at least one of them, which forces you to make some difficult decisions. Finally, the game's visual presentation is excellent. It's not a graphically flashy game, but it works on many levels. The ship designs look cool up close, and watching fleets slug it out is always fun. Pull the camera back, and ships and squadrons are replaced by distinctive icons, giving you the big picture even when you've zoomed out and are looking at a solar system as a whole. The interface is also quite elegant, and it scales nicely to a wide variety of display sizes. The audio and sound effects aren't quite as distinctive, and the music provides some decent sonic wallpaper. In sum, Sins of a Solar Empire is an absolute must-have if you enjoy strategy games. It's an addictive, deep game that elevates space strategy to new levels. At the same time, it provides a fresh, original take on one of the oldest and most revered subgenres in all of strategy gaming.





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Most of my reviews are taken from www.gamespot.com I shorten them and find the most important parts as their reviews are over 3 pages long which can be a burden to read and the screenshots are taken from the internet Wink
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Tymon
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PostSubject: Re: Sins of a Solar Empire   Thu Feb 14, 2008 5:27 am

you won't get a lot of sleep..?

sounds like an mmorpg

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god of destiny
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PostSubject: Re: Sins of a Solar Empire   Thu Feb 14, 2008 5:29 am

you wouldn't undersrand

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Tymon
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PostSubject: Re: Sins of a Solar Empire   Thu Feb 14, 2008 5:30 am

god of destiny wrote:
you wouldn't undersrand

-_- I hate you

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god of destiny
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PostSubject: Re: Sins of a Solar Empire   Thu Feb 14, 2008 5:35 am

i hate you more

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Tymon
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PostSubject: Re: Sins of a Solar Empire   Thu Feb 14, 2008 5:37 am

god of destiny wrote:
i hate you more

Razz

besides its a real time stragaty Razz

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