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god of destiny
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PostSubject: World in Conflict   Sun Dec 23, 2007 3:08 am

Metachronos overall score = 9 / 10

Positive
# A very exciting real-time strategy game
# Solid multiplayer
# Strong story with terrific voice acting
# Stunning visual designs
# Great story
# Destruction had never looked so good

Negative
# Some minor slowdowns in the most exciting parts
# Gameplay is a little confusing

This game takes place in World War III. This war, in the game, was erupted between he United States and the now-defunct Soviet Union. This is a real-time strategy, developed by Sierra and Massive's Entertainment. It also feel like an action game. World in Conflict takes place in 1989. Instead of the Berlin Wall falling and communism collapsing, the Soviet Union launches an assault on Western Europe, and the United States rushes its forces in to aid its Western allies. Four months into the conflict, after the US Navy has been attrited down, the USSR launches a surprise invasion in Seattle and pushes inland. In the 14-mission single-player campaign, you play as a company commander who is part of the meager US defense; there is no campaign from the Soviet perspective, though you can play as the Red Army in multiplayer. However, the campaign twists and weaves, letting you experience a sample of the European conflict, battle in remote areas of the Soviet Union, and bring the fight to New York City. This game isn't too hard also. Well, if you're not a hardcore wargamer, you'll enjoy this. In the game you get to unleash all the firepower of modern military units on an open battlefield, but you also get to experience the challenges of combined arms warfare. Ofcourse in the game, you will destroy tanks, people and even cities. Destruction in the game had rarely looked so good on a computer game.
Then there's the game's excellent resource system. You're given a pool of reinforcement points that you can use to purchase units. Naturally, the powerful units cost a lot more than weaker ones, so you've got to choose quantity over quality. But it goes a bit deeper than that, as different classes of units have different abilities. For instance, light helicopters are some of the best scouts in the game, able to locate enemies from a distance, but they're extremely vulnerable. Medium helicopters are able to shoot down other helicopters with their air-to-air missiles, but they don't do a lot of damage to armor. Heavy helicopters can eat tanks for breakfast, but aren't effective against other helicopters. So while your initial inclination might be to load up on heavy choppers and go after enemy armor, a wise player recognizes that there are many roles to play on the battlefield. If your units are destroyed, their cost is slowly refunded back into your reinforcement pool, so you can order up replacements, although veteran units are more effective, giving you an incentive to keep your experienced units alive as long as possible.
The nice thing about this system is that it effectively gives you an unlimited number or resources and units to work with, so it's fairly forgiving to nontraditional strategy gamers. If that seems a bit easy, don't worry, because World in Conflict can also ratchet up the pressure by tossing in time limits. For instance, you might have to seize a town in less than 45 minutes, or achieve another objective in far less time. The margins for error are much smaller when you're working under a deadline.

Team coordination can be handled through a built-in menu system or, even better, the built-in voice-over-IP chat system that lets you communicate vocally with your teammates. All you need is a microphone. Playing in a relatively uncoordinated manner is still a blast, but if you play on a good team against another coordinated team, the gameplay elevates to a whole new level. Victory can be snatched from the jaws of defeat (or vice versa) in intense matches where both teams are hurling all on the battlefield, from air strikes, artillery, multiple tactical nukes, and more. There's nothing quite more urgent than a team desperately trying to cobble together enough tactical aid points for a last-ditch nuke.
Developer Massive Entertainment has been making real-time strategy games for almost a decade now, but World in Conflict is undoubtedly the studio's masterwork. Everything about this game is top-notch, from the addicting gameplay to the amazing visuals. More importantly, World in Conflict offers up a refreshingly new approach to strategy gaming. So if you're a strategy fan, you should definitely try World in Conflict. And even if you're turned off by standard real-time strategy games, you owe it to yourself to try out what Massive has come up with in this exquisite package.









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Tymon
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PostSubject: Re: World in Conflict   Sun Dec 23, 2007 7:55 am

dam looks awsome!

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god of destiny
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PostSubject: Re: World in Conflict   Mon Dec 24, 2007 5:22 am

this game reminds me of a composition i wrote

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PostSubject: Re: World in Conflict   Mon Dec 24, 2007 5:30 am

lol

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PostSubject: Re: World in Conflict   Tue Feb 05, 2008 5:04 am

My uncle and cousin run a clan on this called Total Oblivion lol my uncle is high ranked.
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PostSubject: Re: World in Conflict   Tue Feb 05, 2008 5:05 am

Oblivion?

damn thats a nice game...you need a monster pc to run it!

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PostSubject: Re: World in Conflict   Tue Feb 05, 2008 5:07 am

No Total Oblivion is the name of there clan on World In Conflict lol
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PostSubject: Re: World in Conflict   Tue Feb 05, 2008 5:14 am

o lol

well still you need a monster pc to run oblivion

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PostSubject: Re: World in Conflict   Tue Feb 05, 2008 5:14 am

Yea lol he does have a monster pc and he also plays oblivion lol
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PostSubject: Re: World in Conflict   Tue Feb 05, 2008 5:17 am

lol

rawr! i will eat you i'm a monster pc

Razz

my cuz has a gamers pc

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