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 Max Payne 2: The Fall of Max Payne

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PostSubject: Max Payne 2: The Fall of Max Payne   Sun Mar 23, 2008 1:00 pm

Metachronos overall score = 9.1 / 10

PS2 version = 7.0 / 10
XBOX version = 8.6 / 10

Date Release 2003

Max Payne 2 is a direct sequel to the original and picks up after the events of that game. Max, now a detective and wearier than ever of the world, once again has his hands full as he finds himself hopelessly attached to the lovely Mona Sax, a murder suspect and part of a bigger plot that ties in to Max's own dark past. There are tons of references and parallels to the original story. Fans will undoubtedly be pleased by some of the nudging and winking, though someone starting off with Max Payne 2 would probably feel rather left out, despite the presence of an optional cutscene that summarizes what happened leading up to Max Payne 2. Still, this is a surprisingly complex narrative for a game, irrespective of the genre.



That's a style of action that no game since Max Payne has managed to deliver with nearly the same level of greatness--though a number of games have tried. As such, the fact that Max Payne 2 essentially provides more of what made the first game so outstanding--but with a fresh, new coat of paint and an intriguing, new storyline--makes it a must for anyone who liked the original. Like its predecessor, and in some ways even more so, Max Payne 2 is just a remarkable production, and what it lacks in length or volume it more than makes up for in quality and density.




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Most of my reviews are taken from www.gamespot.com I shorten them and find the most important parts as their reviews are over 3 pages long which can be a burden to read and the screenshots are taken from the internet Wink
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