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 Forza Motorsport 2

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god of destiny
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PostSubject: Forza Motorsport 2   Thu Mar 27, 2008 1:05 pm

Metachronos overall score = 9.1 / 10

Positive
- phenomenal driving model that's appealing to both beginners and experts
- Races just feel right, from the great car physics to the top-notch opponent artificial intelligence
- framerate consistently holds steady at a brisk 60 frames per second
- Tons of cars to buy and modes to race them in
- Customization is ridiculously deep

Negative
- Like the first one, there aren't so much tracks
- Not the best racing sound effects you'll ever hear

Forza 2 cobbles together more than 300 cars from 50 major manufactures; a ton of licensed, aftermarket parts and upgrades; and 12 racing environments, several of which are real-world tracks like Laguna Seca, Mugello, Sebring, and the dastardly Nürburgring. It's a healthy jump in content over the original Forza, especially with the cars. Looking down the list, you'll race in everything from a Volkswagen Golf or Mini Cooper to top-of-the-line Ferraris, McLarens, and Saleens. It's a huge list, with tons of custom-built variations on popular rides and exceedingly fast racers. Between the 12 tracks, 47 different ribbons are available, meaning many of the tracks can be raced through a host of different ways. The best tracks in the game tend to be the ones based on real life. A couple of the tracks can be real snoozers, but even they have a ribbon or two that can be fun, given the right situation.



Perhaps the best overall aspect of Forza 2 is that it gives you so many ways to experience its fantastic driving model. You can start out participating in exhibition races or time trials, hop online to take on the rest of the world, or dive right into career mode, which is the true meat of the game. Career mode starts you out picking a region to call your home, with options of North America, Asia, and Europe. Specifying a region essentially dictates what brands of cars you want to establish a relationship with early on, and you'll quickly find yourself earning discounts with automakers from your region. On the audio front, engine sounds are crisp and clear, as are the other peripheral sounds of a race, from tires squealing around the track to bumpers cracking as they hit up against one another. If there's any flaw to be found with the audio effects, it's that there just isn't enough variety to them. Many of the engines sound nearly identical to one another, even in instances where it seems like more differentiation ought to be present. The sounds themselves are often excellent, but some dissimilarity in effects would have been beneficial. Though there's no in-game music (unless you're running a custom soundtrack, of course), the game features an excellent array of licensed tracks for the menus from artists like the Chemical Brothers, The Crystal Method, Bloc Party, Prodigy, CSS, LCD Soundsystem, and more. What Forza 2 ultimately achieves is the precise brand of evolution you'd want from a sequel to the original Forza. The driving model has been made even better with the tweaks and adjustments made to it, and the features set is so remarkably deep that you're likely to lose large chunks of your free time buying, customizing, and racing your favorite cars. It's a testament to the original Forza's design that this sequel can feel both so much like the original and yet so much better at the same time. If you've got even an inkling of a theory that you might like driving games, you need to play Forza 2.





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PostSubject: Re: Forza Motorsport 2   Sat Mar 29, 2008 1:43 am

looks good but i think the xbox has enough car games

most of them are very alike

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PostSubject: Re: Forza Motorsport 2   Sat Mar 29, 2008 1:50 am

but the 360 has the best like Project Gotham Racing and this

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