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 Okami

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god of destiny
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PostSubject: Okami   Wed Apr 16, 2008 4:55 am

Metachronos overall score = 8.9 / 10

Positive
- Amazing production values
- A long and enjoyable adventure with plenty of collectibles and side tasks
- Celestial brush mechanic adds spice to battles and exploration
- Quests are extremely varied and make good use of brush techniques

Negative
- Some of the motion controls aren't responsive
- Combat is on the easy side

Okami's story is straightforward, but it draws you easily into its world of mythical beasts and sake-swilling charlatans by way of smart, funny dialogue and a number of charming characters to chuckle at. As the goddess Amaterasu, who has been reborn in the body of a white wolf, you work to rid Nippon of the evil eight-headed serpent called Orochi and renew the lands it has poisoned. Ammy is a silent heroine, but that's just fine, since your energetic, buglike companion Issun does plenty of talking for the both of you. There is a lot of dialogue to sift through, and since the characters just speak a chirpy brand of gibberish, you'll be doing a good bit of reading. You can skip past it and get right back into the action if you so desire. If you did this, however, you'd be missing out on many of Okami's humorous exchanges, such as those with a heavyset sparrow that can only be described as the Godfather's avian counterpart.



You will notice right away that visually speaking, Okami resembles no other game that has come before it: It looks like a watercolor painting come to life. Landscapes are drawn with broad strokes and colors have a slightly muted tone, as if the paint has seeped a bit into the canvas. In locations like Kamiki Village, rose-hued blossoms waft past, while the subdued greens and grays of cursed zones make those areas feel stifled and foreboding. As Amaterasu, you leave a small trail of grass blades and flower petals behind you, which signifies the brilliance you seek to restore. Fans of the PlayStation 2 version may notice that the canvas filter in the Wii iteration is less noticeable, though it hasn't been removed entirely. Yet on a widescreen, high-definition display, Okami is dazzling, so while some may prefer the PS2's slightly softer look, the game's vistas are even more magnificent on the Wii. There are few instances in games that compare to watching a tree that was near death bloom before your eyes, or watching Amaterasu's lithe form sprint across the green terrain. The frame rate slows a bit here and there, and there are some brief loading times when you cross into new areas, but they are insignificant nitpicks that don't hinder the game's artistry.

Age isn't kind to many games, but with the addition of motion controls for the celestial brush and support for widescreen and progressive scan displays, Okami has been updated enough to make it even more relevant today than it was in 2006. At a time when the majority of action games are more focused on destruction than renewal, this is an elegant and poignant reminder that some of the most meaningful experiences in games are the ones that enrich and rejuvenate us.





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Most of my reviews are taken from www.gamespot.com I shorten them and find the most important parts as their reviews are over 3 pages long which can be a burden to read and the screenshots are taken from the internet Wink
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gamemaniac
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PostSubject: Re: Okami   Wed Apr 16, 2008 10:59 am

it's a weird game
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Tymon
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PostSubject: Re: Okami   Wed Apr 16, 2008 11:36 am

gamemaniac wrote:
it's a weird game

its a very good one i beaten it

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god of destiny
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PostSubject: Re: Okami   Wed Apr 16, 2008 12:56 pm

i didn't

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Tymon
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PostSubject: Re: Okami   Thu Apr 17, 2008 12:02 pm

god of destiny wrote:
i didn't

lol! in

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