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 UFO: Afterlight

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god of destiny
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PostSubject: UFO: Afterlight   Mon Apr 28, 2008 2:45 pm

Metachronos overall score = 7.5 / 10

Positive
- Customizable turn-based combat mechanics
- Involving campaign storyline
- Great depth with personnel management and tech research

Negative
- Unbalanced difficulty
- Repetitive combat missions and terrain
- Could use a better tutorial and more guidance at the start of campaigns

Most of Afterlight follows the template of the first two UFO games, which, of course, are revamped takes on X-COM. Instead of battling the Reticulan menace on Earth, however, you'll war with these nasty extraterrestrials on Mars. Humanity has been booted out by the new landlords, which forces a ragtag bunch to attempt a new beginning on our closest celestial neighbor. Only problem is that there are already residents on the red planet, so a fight begins as soon as you build your new digs. Gameplay focuses on the old standards for this genre--you develop a base, manage soldiers, scientists, and technicians RPG style, research sci-fi tech, and attack enemy-occupied territories in turn-based tactical scenarios. About the only real tweaks to the formula involve operating just a single modular base, instead of the collection of headquarters that you usually amass in these ET-battling epics, and taking over neutral territory by sending in rovers and building resource-collecting mines.



Despite the fact that you've seen all of this before, there is something alluring about Afterlight's story. Although fighting for Mars isn't as engaging as fighting for good old Earth, the atmosphere is developed through the use of story triggers and lots of dialogue between base officials giving you tips and plot points. This sometimes gets in the way of simply playing the game, as the chattering of these talking heads seems to go on forever when all you really want to do is gear up and hunt little green men, and the almost manga-style character graphics don't seem to fit this style of game. Still, better too much story than not enough, especially when the tale is an intriguingly pulpy saga where you wage battles and do deals with insidious alien and human adversaries.



As with most X-COM clones on the market, your ability to enjoy UFO: Afterlight will be directly tied into how many problems you're willing to forgive just for the sake of playing something just like X-COM. It just so happens that with Afterlight, you won't have to forgive quite as much as in other, similar games.



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Most of my reviews are taken from www.gamespot.com I shorten them and find the most important parts as their reviews are over 3 pages long which can be a burden to read and the screenshots are taken from the internet Wink
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Tymon
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PostSubject: Re: UFO: Afterlight   Tue Apr 29, 2008 6:44 am

looks very good

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gamemaniac
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PostSubject: Re: UFO: Afterlight   Tue Apr 29, 2008 9:54 am

indeed, but unbalanced difficulty games can be quite a pain
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PostSubject: Re: UFO: Afterlight   Wed Apr 30, 2008 1:31 pm

true

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PostSubject: Re: UFO: Afterlight   Thu May 01, 2008 2:06 am

indeed
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PostSubject: Re: UFO: Afterlight   Thu May 01, 2008 6:58 am

wish i had it lol

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PostSubject: Re: UFO: Afterlight   Fri May 02, 2008 10:26 am

me too
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PostSubject: Re: UFO: Afterlight   Fri May 02, 2008 12:32 pm

me not

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PostSubject: Re: UFO: Afterlight   Sat May 03, 2008 8:00 am

lol

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