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 Star Wars: The Force Unleashed updates

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PostSubject: Star Wars: The Force Unleashed updates   Thu May 22, 2008 12:33 pm

Star Wars: The Force Unleashed Updated

If you need more proof that video games are reaching the same league as movies these days, just take a look at Star Wars: The Force Unleashed, the upcoming action game from LucasArts. The Force Unleashed will get almost the same full treatment as a movie, given that it will be supported by a wide variety of ancillary products, including a novel, action figures, a miniatures line, a comic book, and more. However, at the heart of all this is a game that will let you play as Darth Vader's secret apprentice, a budding and powerful young Sith tasked with hunting down the last of the Jedi knights. LucasArts finally unveiled the gameplay to us recently, and this is looking like one of the most exciting--and easily the most beautiful--Star Wars games ever. The Force Unleashed will fill in a lost chapter in the Star Wars saga: basically, what happens between Episode III and Episode IV? This is a period when the Jedi were scattered and hunted down, the Galactic Empire consolidated its hold on the galaxy, and apparently Darth Vader was secretly grooming an apprentice to help him one day overthrow the Emperor. You'll play as that apprentice and go on missions for Lord Vader, but your existence must be kept a secret, so this will give you an opportunity to battle rebels, Jedis, and any unlucky Imperials who happen to get a glimpse of you. The developers consulted heavily with George Lucas on the story and characters, to the point that what happens in The Force Unleashed is now considered Star Wars canon.



If the goal of The Force Unleashed is to make you feel like an incredibly lethal killing machine, then it looks as if the designers have accomplished that. The first level shown to us has the apprentice running through a TIE Fighter assembly station, which a rogue Jedi has taken over. The apprentice let loose with a variety of powerful Force powers and lightsaber moves to dispatch the enemy. Force push doesn't just knock an enemy back; it can hurl a group of enemies through the air, as if they've been hit by an explosion. Then there's Force grip, which lets you grab someone or something and dangle it in the air. This is a great demonstration for the game's Euphoria technology, which is available only in the Xbox 360 and PlayStation 3 versions of the game. Euphoria basically gives all enemies self-preservation instincts, so they'll act and behave as if they want to stay alive. If you dangle someone in the air, they'll try to grab something--anything--for dear life. This isn't a scripted movement, but it's all completely procedural and dynamic. Moving on to more powers, there's good old Force lightning, but instead of simply being able to zap bad guys, you can also infuse your lightsaber with lightning to make it more powerful. Later on in the game, you can use lightning and Force grip to create living bombs. Just pick up an enemy using grip, charge him with lightning, and then hurl him at a target to create an explosion.

One of the ideas in the game is to let you be as creative as possible when it comes to combat. You're not just slashing at enemies and toying with them using your Force powers. There's a fair amount of environmental interaction in the game. Most levels will have a mechanism of some sort that will provide you with a steady supply of objects that you can manipulate. For instance, in the TIE Fighter factory, fresh TIE Fighters come off of the assembly line. You can then use your Force powers to grab them and hurl them in someone's faces; or, even cooler, use grip to hurl someone into the path of an oncoming TIE Fighter. On a junkyard world, magnetic lanes keep a steady supply of junk flying overhead. On that same level, you might need to use lightning to power up engine turbines, which will then fly off and smash into objects. Execute a cool kill and the game will switch to a payoff camera that gives you a cinematic view of the action. There will also be environmental destruction, thanks to the game's Digital Molecular Materials system. Basically, this means that objects will behave like you'd expect. If you use Force powers to bash in a metal door, the metal bends procedurally. (One neat thing is that you can bash a door open, go through it, and then use Force powers to bash it closed, thus preventing enemies from following you.) If you use those same powers against organic material, such as giant alien mushrooms, they'll bend but won't break, creating a cool swaying motion. Meanwhile, glass will shatter, whereas wood will splinter, and so on. The final level that we were shown was Raxis Prime, the junkyard world. The entire opening of the level is pretty dramatic once you realize that you're standing atop a crashed Star Destroyer; if you look down off of the ledge, you'll see the distinctive, buckyball-shaped shield generators on the bridge superstructure. The goal on Raxis Prime is to take out a Jedi Master named Kazdan (which is not a reference to Empire Strikes Back screenwriter Lawrence Kasdan). The trick is that Kazdan has created Force golems, which are basically Force-animated constructions that are highly resistant to your powers. The battle with Kazdan himself will be a challenge.



All the versions of the game we saw look spectacular. The Wii version obviously doesn't look anywhere as good as the PS3 or Xbox 360 games, but compared to other games on the platform, it still looks busy and fluid. LucasArts showed off the Xbox 360 game during the demonstration, and it's easily one of the best-looking 360 games that we've seen. The colors and visuals are just bright and sharp and eye-catching, and the level of detail is extremely high. Unfortunately, LucasArts wouldn't discuss multiplayer for the 360 or PS3, but there's still plenty of time before the game arrives, so we expect more updates in the near future. The Force Unleashed will ship for all platforms simultaneously sometime this summer, and this is definitely one game that you should keep an eye on.








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Most of my reviews are taken from www.gamespot.com I shorten them and find the most important parts as their reviews are over 3 pages long which can be a burden to read and the screenshots are taken from the internet Wink
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PostSubject: Re: Star Wars: The Force Unleashed updates   Thu May 29, 2008 1:08 pm

looks fantastic
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PostSubject: Re: Star Wars: The Force Unleashed updates   Sat May 31, 2008 10:37 pm

yeah it does

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PostSubject: Re: Star Wars: The Force Unleashed updates   Mon Jun 02, 2008 11:55 am

indeed
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