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 DOOM 3 (XBOX)

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PostSubject: DOOM 3 (XBOX)   Sun May 25, 2008 2:52 am

Metachronos overall score = 8.9 / 10

Positive
- Stunningly believable, atmospheric visuals
- Xbox-exclusive co-op mode makes the campaign more fun and varied
- Good-sized campaign packs plenty of weapons and enemies

Negative
- Straightforward, borderline-simplistic first-person-shooter gameplay
- Some silly contrivances, like not being able to hold a gun and a flashlight at the same time
- Not much of a challenge: hell's forces have more bark than bite

In Doom 3, you play as a nameless, voiceless 22nd-century space marine called by the Union Aerospace Corporation to its Mars research facility, which is beset with mysterious problems. These "problems" are the forces of hell, to be exact. All alone or with an ally in the new co-op mode, you'll end up fighting back legions of hellspawn using weapons like shotguns, machine guns, and rocket launchers. Beware of one thing about co-op mode, though: You can choose to start a co-op session on any of the campaign levels. So if you haven't already played through the campaign solo, you could very easily give in to temptation and spoil it for yourself in co-op. In terms of content, the co-op campaign is basically similar to the solo campaign, though there are additional enemies and power-ups to give two players their fills. And, in a decidedly caring touch, some of the dialogue is changed to reflect there being two marines trying to thwart evil, instead of just one. You'll notice a few other twists, such as doors that can only be opened when both players are present, and how a lot of the peripheral story stuff is stripped out to keep the game moving along. The gameplay is more fun in co-op than it is in solo (particularly if you toggle on friendly fire), even though it's functionally identical and easy as hell. Whenever you get killed, you just pop right back into the level and can run over to wherever you died and grab a backpack with all your weapons in it. Yet having a friend (or even a stranger) along for the ride will naturally make the journey more interesting, and having to pick off targets in narrow corridors while staying out of your buddy's way--and not mistaking him for a threat in all those dark shadows--adds a much-needed bit of depth to the action, not to mention an appreciable chunk of value to the entire package. Fans of the PC version might not be able to justify paying full price just to play Doom 3 again in co-op, but yes, it would be well worth their while to check this out.



Part of the issue is that Doom 3's storyline and narrative technique are ineffectual. Since the main character has no identity whatsoever (for whatever reason), the game tries to get you interested in everyone else on the base. In the solo campaign, you'll frequently find voice recordings and e-mail from various characters. Not only is a lot of this stuff pretty dry, but also, having to take a few moments to switch to your bulky PDA to read text messages or to listen to a rambling monologue jarringly disrupts the flow of the action. Unfortunately, if you choose to focus on the action by ignoring the seemingly extraneous story elements, you'll find that some of them aren't optional. You'll need to sift through those e-mails and listen to some of those voice recordings to get passcodes for locked doors and storage chests. For what it's worth, the game does a fine job of drawing you in at first, as you explore the UAC base, eavesdropping on various conversations and observing great, little details here and there. But, all hell quickly breaks loose, and from that point onward, you'll encounter scarce few creatures that you won't want to instantly shoot.

Some game players will tell you that graphics aren't everything. And others will tell you that, on the contrary, graphics are truly important for a game. Doom 3 makes a compelling case for both sides of the argument. On one hand, its gameplay has noticeable shortcomings, and its competitive multiplayer mode--which is a focal point of most of today's shooters, thanks in large part to id Software's own contributions in the past--seems like an afterthought. On the other hand, Doom 3 is a spectacular game in the truest sense, and it's therefore by all means worth experiencing by those with an interest in witnessing just how far the technology of gaming has come along. Fortunately, the actual game itself, while not as remarkable as the technology that fuels it, is put together well enough to make Doom 3 legitimately great, all things considered.





hideous cover = http://www.tothegame.com/boxshot.asp?picnum=uk&id=1896

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Most of my reviews are taken from www.gamespot.com I shorten them and find the most important parts as their reviews are over 3 pages long which can be a burden to read and the screenshots are taken from the internet Wink
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