Metachronos overall score = 2.1 / 10
Positive
- I'm telling you not to play it
Negative
- Gamplay is so simply and boring
- Poor graphics
- No story, characters, progression, or any reason to keep playing this game
The setup for Double Dungeons is almost nonexistent. Before jumping into the first maze in the game, you're given a sentence about a king who wants you to find a treasure in a dungeon. That's it—just a generic character searching a generic dungeon for a generic "treasure." It doesn't get any more involved from there. You enter a dungeon and move around a large and complex maze looking for the key that will open the door to the boss of the dungeon. Once you beat the boss, you can move on to another dungeon that looks identical but has a different layout. There is no map to guide you through these dungeons, and there are no landmarks or visual cues other than the enemies you encounter.
There are no redeeming qualities in Double Dungeons. It's about as much fun as watching an even lower-fidelity version of that awful maze screensaver that came with Windows 95. The game looks bad, but it's also frustrating and pointless. Although it will take you a long time to clear all 22 dungeons, you certainly won't have fun doing it. There's absolutely no reason to waste your time or money on Double Dungeons.