god of destiny Moderator
Number of posts : 2133 Age : 32 Job/hobbies : sending souls to hell Favorite word : Go to Hell Awards : Currenty playing : Dirge of Cerberus Registration date : 2007-12-15
| Subject: Pro Evolution Soccer 2008 Fri Apr 25, 2008 7:28 am | |
| Metachronos overall score = 7.6 / 10 Positive - Some refinement in terms of playability - Opponent artificial intelligence mixes up playing styles - Certain players look really good Negative - Absolutely no new features - Poor online and presenatation, as usual The biggest upgrade for the game is supposedly the new Teamvision artificial intelligence system, although its claims to revolutionise the playing experience prove to be overstated. Computer-controlled opponents are slightly more intelligent when it comes to changing playing styles, although defenders still feel a little bit superhuman in their ability to resist attack. Overall, the game feels more flowing than last year, but rather than feeling revolutionary, the improvement just feels like a return to the earlier glory of the series. In fact, the immediate changes feel so minor that even hardcore fans of the series will have trouble picking them out. The ball feels slightly weightier and players move with more physicality. They also tussle with each other more, pulling shirts and out-muscling each other over the ball. It adds up to a more natural-feeling game this year, and one that still plays an accomplished game of football. Anyone who hasn't played Pro Evolution Soccer will find that this is still a solidly playable game, but long-term fans may wonder what Konami's done this year to deserve the £50 upgrade fee. Pro Evolution Soccer 2008's graphics are all over the place. The Xbox 360 version has the appearance of an upscaled Xbox game, but apart from fewer jagged edges, there's little to show off the new console's power. It also looks more washed-out and less sharp than the PlayStation 3 version of the game. There's little in the way of detail or incidental effects, such as true cloth deformation, video walls, or goalkeeper head protection. On the other hand, certain player likenesses, such as the aforementioned Christiano Ronaldo, are very realistic. We also like the fact that the referee can be seen on pitch, although waiting the few seconds for him to blow his whistle for free kicks is detrimental to the pace of the game. Ultimately, the success of Pro Evolution Soccer is a paradox for the game's designers. It's difficult to improve on the standard that was achieved with the fifth version of the game, but the designers could certainly start by introducing some next-gen features to the Xbox 360. Konami has tried to make subtle changes to the gameplay, some of which are successful and some of which are not. However, what the game really needs is new modes, features, and online offerings to warrant the upgrade, as well as bring it in-line with other Xbox 360 sports offerings. It will be quite a task, but next year's game needs to deliver all this and more if it's to retain its massive fan base. | |
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