Metachronos overall score = 9.5 / 10
Positive
- Simple battle system, but a lot of fun
- The georama system is back, better than ever
- Great story, great characters and superb weapons
- Outstanding graphics for its age
- Sound is awesome too and the gameplay isn't less and great voice acting
- Environments look really good
- Fantastic and engaging story, great monster design and a totally new world
- Travelling from the past to the future never gets old
- You can also invent stuff
- Elements are good and the game is extremely challanging
Negative
- The game's dungeons are way, way too repetitive ( they almost look the same )
- Also the game has a slow start
- Could have had more playable characters
- Build places might become frustating, especially the building of chapter 7 must be perfect, and i mean PERFECT
- Sometimes difficulty in Chapter 8 is extreme
In Dark Cloud 2, you play as Maximilian (Max, for short), a tech-minded whiz kid with a knack for creating strange inventions. Max fills the requisite role in Dark Cloud 2 of the "plucky good-hearted youth with a mysterious amulet or jewel," and of course it's because of this jewel that he becomes embroiled in a massive quest to restore his dying world to its former splendor. As it turns out, Max's inherited pendant is a time-travel device, and after defending it from the attacks of a very demented clown, he meets Monica. Monica is a princess from the future on a grave mission: She's come to enlist Max's aid in thwarting an evil tyrant from the past who's erasing the future by meddling with the present. In fact, this great villain has already wiped out pretty much the entire world, save Max's village. Max and Monica are determined to stop this madness by visiting key points around the world and restoring the land, buildings, and people at those points to make the future what it should be.
Dark Cloud 2 is a great game in every respectOf course, the dungeons of any good action RPG are filled with all manner of monsters, and Dark Cloud 2 is no slouch in this area. Thankfully, Max and Monica are both adept at using their weapons of choice--he fights with a heavy wrench and a pistol, while she favors swords and a magical-energy-shooting armband. The combat is highly reminiscent of the action featured in the N64 Zelda games (not to mention most other modern action RPGs) in that it utilizes a lock-on system that lets you rotate around your enemies, backflip away from them, and perform other standard combat maneuvers. The dungeons in Dark Cloud 2, while fun, are probably the game's weakest link. The randomized layout does add some variety, but it also limits your activities to hacking and slashing and opening treasure chests until you find the key for that floor and can progress to the next. The combat is also a little bit clunky and not nearly as gracefully executed as the combat in the Zelda games, but after you pound away at enough enemies, you'll get the hang of it. Any good RPG lets you obtain new weapons to use against harder monsters, and Dark Cloud 2 is no exception, but the way you do so here is fairly unique. As you kill monsters, the experience you gain doesn't go straight to your characters; you level Max and Monica up with items you find in the future. Rather, the experience goes into your weapons, which have a full range of stats and attributes to manage. Each time a weapon's level increases, its stats go up slightly, and it gains a few more synthesis points. With these you can "spectrumize" any item you're carrying and apply it to the weapon. Spectrumized items increase a particular stat of the weapon you apply it to, and when that weapon reaches the required levels in certain categories, you can rebuild it into an entirely new weapon. You'll also occasionally find better weapons for sale, but generally, building your existing weapons up is the most straightforward and effective way to enhance your attack power. Like the georama system, this upgrade system is easy to get a handle on with the provided tutorials, and it provides you with a wider range of customizing options than most other games of this type. Dark Cloud 2 is simply a class act all the way. Every element of the game, from the georama system to the weapon upgrading to the interaction with a large cast of characters, displays a polish and attention to quality that you find only in real classics. Level-5 and Sony should both be commended for turning a fair-to-middling old game into what will now be a series to watch with great interest. Dark Cloud 2 could very well be the PlayStation 2's Zelda, and it will appeal to fans of the action RPG genre for a long time to come.
Cover =
http://www.tothegame.com/boxshot.asp?picnum=uk&id=1630