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 DOOM 3: Resurrection of Evil

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god of destiny
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PostSubject: DOOM 3: Resurrection of Evil   Sun May 25, 2008 2:59 am

Metachronos overall score = 8.1 / 10

Positive
- New weapons and powers add variety to gameplay
- Solid multiplayer additions
- Visuals are still incredible

Negative
- Can be completed in just a few hours
- Doesn't take huge liberties with the Doom 3 formula

Resurrection of Evil picks up about two years after the hellish catastrophe of the original game. The Union Aerospace Corporation, in its infinite drive for profits, has established a new base to continue the study of an ancient Martian civilization uncovered by the original science team. During an exploratory mission, your character--a different marine than the one you played in Doom 3--unwisely picks up an evil artifact that just happens to open another portal to hell, which leads to the deaths of almost everyone on the base, as well as unleashes a new wave of demons, led by the demonic Dr. Betruger (who wants his toy back). With the help of Dr. Elizabeth McNeil, who acts as this game's Sarge, you'll have to blast your way through hordes of enemies as you attempt to reach hell to seal the artifact there, hopefully ending the threat of invasion forever. Since this is an expansion pack, Resurrection of Evil plays almost exactly like the original Doom 3. The game is extremely dark, requiring you to use your trusty flashlight to explore its many nooks and crannies to detect enemy threats, many of which lurk unseen in the darkness. The flow of the action is similar to that of Doom 3, so you'll enter a new area, clear it of enemies, and look for a key item or security upgrade that will let you meet your objective and move on to the next area. There's not as much storyline here as in the original, which means you won't spend as much time poring over old e-mails and audio logs for clues. Furthermore, the cutscenes are sparse and widely separated. So despite its similarities to Doom 3, Resurrection of Evil feels even more like the sort of straightforward action game that the original Doom was.



As an expansion pack, you'd expect Resurrection of Evil to look a lot like Doom 3. And it does. That's alright, though, considering Doom 3 is still one of the best-looking games around. As mentioned, the expansion spends more time in the archeological sites, which we didn't get to see enough of in the original. And even in the Mars base levels, the designers and artists have done a good job of differentiating this add-on from the base game. The new enemies and weapons are all just as realistically modeled and animated as those in Doom 3, again adding to the impressive quality of the visuals. As with the graphics, the sounds are almost all lifted straight from Doom 3-- though the new voice actors are good--and the new shotty packs a serious punch. Like its forebear, this expansion puts forth an exceptional audiovisual effort. Resurrection of Evil does a good job of reprising the straight-ahead shooting of Doom 3, and the new additions help to add a little depth to what was admittedly a pretty basic action game. The expansion's not incredibly long, so a dedicated player can blow through it in eight to 10 hours. However, its action is solid and entertaining throughout, without ever feeling like a chore. When it comes down to it, anyone who enjoyed Doom 3 should have an equally good time playing through its first expansion.




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PostSubject: Re: DOOM 3: Resurrection of Evil   Sun May 25, 2008 11:39 am

looks very good

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PostSubject: Re: DOOM 3: Resurrection of Evil   Sun May 25, 2008 11:54 am

yes nice Very Happy
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PostSubject: Re: DOOM 3: Resurrection of Evil   Mon May 26, 2008 9:41 am

indeed

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